The worlds of THE NEX
THE NEX has five raid worlds. Each has its own look, creatures and bosses, and four of them have their own survival mechanic, hazards and enemy behaviours, so every world calls for a different strategy.
Pick a world and play free๐ The Sprawl
The home world: neon city blocks overrun by Glitches, always open. It's the place to learn the game, with procedural guns, keycard vaults guarded by a Vault Warden, roaming mini-bosses and the GLITCH boss.
๐ The Crypts: darkness
Torch-lit catacombs where the dead walk. Your light fades over time and the dark closes in; light braziers to push it back, because at zero light the darkness itself hurts you.
- Hazards: spike traps that flash red before they fire.
- Enemies: Ghouls burrow and erupt beside you, and Soul Lanterns drain your light. Skeleton Warriors collapse when killed and rise again unless you stomp their bones.
- Bosses: the Lich King, the Bone Tyrant and the Pale Matriarch cast shadow pools, raise the dead and teleport.
- Material: Crypt Relic.
โ The Frost Abyss: cold
Ice caverns with slippery floors. Your warmth drains, faster during the blizzards that sweep through and white out your vision. Heat crystals thaw you; frostbite slows you, then hurts.
- Hazards: thin ice that cracks and breaks under you, and icicles that fall during fights.
- Enemies: Ice Wisps freeze the floor, Yetis charge and cage you in ice pillars, and Rime Hounds howl and hunt as a pack.
- Bosses: the Winter Queen, the Hoarfrost King and the Endless Winter hide behind Ice Pylons you must shatter, and freeze whole areas.
- Material: Frost Core.
๐ฟ The Overgrowth: toxin
A drowned jungle city of mossy ruins, shallow water and glowing mushrooms. Drifting spore clouds poison you and blur your sight; get to clean air before the toxin peaks.
- Hazards: snare vines that root you in place.
- Enemies: Swamp Stalkers lie submerged and ambush, Bog Trolls regenerate, and Spore Moths burst into spores when killed.
- Bosses: the Root Mother, the Rotting King and the Verdant Maw are shielded by Spore Bulbs and send roots erupting from the floor.
- Material: Spore Heart.
๐ The Foundry: heat
Lava forges of iron and basalt. Heat builds near lava and burns you at the top; cooling vents bring it back down.
- Hazards: fire vents that erupt on a rhythm, forge hammers that slam down, and conveyor belts that drag you.
- Enemies: Magma Brutes leave burning trails and split when killed, Furnace Eyes fire aimed beams, and Slag Hounds explode.
- Bosses: the Forgemaster, the Molten King and the Ashen Titan hide behind Coolant Valves and pour molten metal.
- Material: Slag Ingot.
Random and the daily Spotlight
Choose Random at the Raid Gate to roll any world and earn a credit bonus per depth when you extract. One world each day is the Spotlight, which pays its own extraction bonus. Every world's material is banked when you extract and can be sold at Kade's shop.